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6th SESSION - DANCE ON SCREENS DONNERSTAG, AUGUST 9th 2007
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Hedonistic
flow flow ¦ doing things because you want to do them flow ¦ time flies, don’t want to stop For this 103studio club implementation they are supported by numerous artists including DS-X.org, DJ Babis Cloud, Video artist Sven Beyer. Dance: Emily Fernandez, Zufit Simon, Fleur Conlon, Janina Joyner and others. Frieder
Weiss ist Experte für den Einsatz von Live-Computing und
interaktiven Systemen in Performance. Bei der Palindrome Intermedia
Performance Group entwickelte er Konzepte zum Einsatz digitaler Echtzeitsysteme
in Tanz. Projektpartnerschaften mit Phase-7 und Laborgras in Berlin,
Helga Pogatschar & Cesc Gelabert in München, Chunky Move in
Melbourne. Lehraufträge an der Fachhochschule Nürnberg, der
Hochschule der Künste in Bern und am University Centre in Doncaster.
"In Alice's World" An integration of real-time technology with dance performance, In Alice's World demonstrates how technology enables story telling, augments human movement, reshapes the choreographic process, and enhances the expressive qualities of a dance performance. In Alice's World incorporates Laban Movement Notation inspired real time motion analysis through computer vision technology and OpenGL based real-time graphics which are dynamically generated according to dancer's motion properties at the time. As much as the technology behaves in relation to the dancer, it also plays the role of a partner with whom the dancer interacts through articulating improvisational movement. The creative impulse of this piece stems from my experience as a dancer and how I perceive the act of dancing as a way to interact with space, or as Rudolph Von Laban coined it as the "kinesphere." Dancers are architects who appropriate gestures to form space whether it's bending their backs to create an arch, or slicing in air with their arms to carve a path in space. And how they perform the movement gives forms a texture, color, dynamism. In Alice's World attempts to translate these imaginary shapes into the visual domain and transform them as playful experiences for the dancer and the audience.
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